class M32ClusterBombWAmmo extends KFAmmunition;

defaultproperties
{
     AmmoPickupAmount=4
     MaxAmmo=15
     InitialAmount=8
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
}
